Jumat, 05 November 2010

[S425.Ebook] Ebook Download Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meetFrom Focal Press

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Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meetFrom Focal Press

Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meetFrom Focal Press



Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meetFrom Focal Press

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Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meetFrom Focal Press

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent.

With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet – a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist’s workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece!

  • Get inside the minds of the artists with breakdown overviews and supporting imagery to explain what went into their piece.
  • Expand your digital canvas to include a variety of software techniques, tools and workflows.
  • Visit the companion website for additional resources to help you develop your machine technique skills.

  • Sales Rank: #2155026 in Books
  • Published on: 2014-10-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.75" h x 8.50" w x .75" l, 1.52 pounds
  • Binding: Paperback
  • 320 pages

About the Author

Duncan Evans is a journalist, author and photographer with a passion for 3D. He is the founder and former editor of 3D Artist Magazine, a leading UK magazine dedicated to the art of 3D and the talented people who make it, from enthusiasts to Hollywood studios. In addition to his work as a 3D Artist, Duncan has had a varied career as the Editor of The Official Paintshop Pro and Digital Photo User magazines. He is the author of over a dozen how-to books, and developer of short form and digital content for the Digital Art community. Evans is also the Editor of Digital Mayhem: 3D Landscape Techniques, which published in 2013.

Most helpful customer reviews

2 of 2 people found the following review helpful.
A Handful of Good Material
By lykanthrope
The book is geared toward a Matte Painting field than 3D Modeling/Rendering. Of the better tutorials, it gets into the nitty-gritty of setting up your materials, your various render passes, but there are only a few of them in there. The lesser tutorials show you the settings for what they did and not really why they did it.

My main concern is that a good chunk of the showcase images look unrealistically CG'd--when the language of the elements don't align. Perhaps "Mayhem" is the correct term. It's a smattering of some good stuff with unpolished filler in between.

1 of 1 people found the following review helpful.
A mixed bag
By Parka
[[VIDEOID:4389c6a6a1b3569aa3493b97f2c3713c]]Digital Mayhem 3D Landscape Techniques is a book for digital artists interested in creating 3d landscapes and environment. It's a mixed bag as far as I'm concerned.

The book's divided into three sections.

The first section talks about the previz considerations, basically stuff like composition, camera lens, lighting, art direction etc.

The second section forms the bulk of the book. There are 13 chapters each dedicated to a specific type of environment, e.g. mountains, seascapes, industrial, etc. The chapters would showcase several artworks from artists with included quotes and information like what software was used, rendering time, etc. The chapters then end with a step-by-step tutorial that looks at the process of creating a particular environment.

Just in case you're interested to find out the 3D software used in the tutorials for the chapters, they are:

Mountains - Vue 10 Infinite
Seascapes - 3ds Max, Zbrush
Rivers and Lakes - Vue 10.5 Infinite
Water features - Vue 11 Complete, Daz Studio 4.5
Desert Scenes - Maya
Woodlands - Vue 11 Infinite
Architecture Visualisation - 3ds Max
Characters in landscape - 3ds Max
Urban Landscapes - Maya
Weather and seasons - 3ds Max
Post-industrial - Lightwave3D
Sci-fi - 3ds Max, Vue
Fantasy - Studio Max, Lightwave, Zbrush
As for the quality of work showcased, there are some good works that look really natural as well as those that feel very CG. The tutorials are quite insightful though with helpful tips, but that would apply more if you're also using the same software.

The last section is on post production. You'll learn stuff like adding things in post, using filters and other effects. The more essential information are already handled in the tutorials.

Books that feature too many software always run the risk of alienating those using other softwares, and I think that's the case here. I use Maya and don't particularly care about the tutorials using Vue, and as you can see from the list above there are only two tutorials for Maya.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

1 of 1 people found the following review helpful.
Content Full
By G. Stapleton
This is a very "meaty" book. Lot of information creating environments in 3D applications. I was pleasantly surprised when I saw Vue content in there. Not too many books touch on that application. From composition to atmosphere this book contains it all. And its all in color. Love it. Very good investment!

See all 5 customer reviews...

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